June 18, 2013

2011 Over Time Rule

The NFL holds an “Annual Meeting” every March to discuss proposals and issues within the league. This past March 2010, NFL owners voted 28-4 to amend overtime rules which are being debuted this 2011 postseason. This rule change was also supported in a 6-2 vote by the competition committee, and commissioner Roger Goodell supported the plan.

*The Buffalo Bills, Minnesota Vikings, Baltimore Ravens and Cincinnati Bengals teams voted against the proposal.

In the past, games that went into overtime could simply be won by a field goal, however because the accuracy of kickers has increased the rule change has been made with the anticipation of providing a more equal playing field.

Overtime Procedures:

»Upon a tie during regulation, the head referee will immediately toss a coin at the center of the field in accordance with overtime rules; usual pregame toss.

»The captain of the visiting team will call the toss prior to the coin being flipped.

» The end of regulation will be followed by three-minutes of intermission, then play will be continued in 15-minute periods until a winner is declared.

Rule of Possession:

  • Both teams must have the opportunity to possess the ball once during the extra 15 minute period, unless the team that receives the opening kickoff scores a touchdown on its initial possession-thus declared the winner.


  • If the team that possesses the ball first scores a field goal on their initial possession, the other team will have an opportunity to possess the ball. If [that team] scores a touchdown on its possession, they are the winner. If the score remains tied after both teams have had possession, any method to score – by safety, field goal, touchdown or palpable unfair act, will determine the winner.shall be the winner.


  • If the score is tied at the end of a 15-minute overtime period, or if [the overtime period's] initial possession has not ended, another overtime period will begin, and play will continue until a score is made, regardless of how many 15-minute periods are necessary.

*Disqualified players are not allowed to return.

Instant Replay:

  • No challenges and any reviews will be initiated by the replay assistant.

NFL Draft-Combine Rules


HISTORY OF THE NFL DRAFT:

The NFL draft was instituted in 1935, by then Commissioner Bert Bell. Since then the draft has gained popularity making the venue much larger and has been moved to accommodate football enthusiasts.

The Theater at Madison Square Garden hosted the event until 2005 until it was relocated for one time only at the Javits Convention Center. Since 2006, Radio City Music Hall has remained the host of the annual NFL draft.

Since the NFL Draft is one of the key events for the functionality of professional football, it has become one of the main attractions by many followers and is broadcast live nationally.

For the first time, the 2010 draft was spread out over three days by dividing up the seven rounds. The first round of the 2010 NFL Draft was on Thursday, April 22 at 7:30 p.m. ET, the second and third rounds on Friday, April 23 at 6 p.m. ET, followed by the last 3 rounds, 4-7 finishing up on Saturday, April 24 at 10 a.m. ET.

*Tentative 2011 NFL Draft schedule link is at the bottom of the page


DRAFT OVERVIEW:

Each team can have seven selections, but draft positions are never set in this football cattle driven industry. It is not uncommon for teams to trade positions or barter with their teams existing players to move up in the draft. Teams may receive extra picks under some circumstances, which results in some teams having fewer than seven selections and others with more.

The NFL requires that players be three years removed from high school so players are almost exclusively drafted from National Collegiate Athletic Association college football programs. However, if players are ineligible or missed the filing deadline they can enter the Supplementary Draft.

DRAFT ORDER:

The first round automatically awarded to any expansion team, not relocated or renamed teams, and is given the first pick. The draft order is determined in a reverse-record order. The previous seasons last placed, number 32 ranking will pick first and the 1st place or the Super Bowl winner picking last.

Standing Status Draft Picks
Non-playoff teams 1–20
Eliminated in Wild Card round 21–24
Eliminated in Divisional round 25–28
Eliminated in Conference Championships 29–30
Super Bowl losing team 31
Super Bowl champion 32

TIE BREAKERS RULES:

  1. Any expansion team automatically gets the first pick; if there are two expansion teams, a coin toss determines who picks first; the other team will pick second in the expansion draft.
  2. The winners of the Super Bowl are given the last selection, and the losers the penultimate selection.
  3. Teams that made the playoffs are then ordered by which round of the playoffs they are eliminated.
  4. Teams that did not make the playoffs are ordered by their regular-season record.
  5. Remaining ties are broken by strength of schedule. For draft order, a lower strength of schedule results in an earlier pick. If strength of schedule does not resolve a tie, division and/or conference tiebreakers may be used. If the tie still cannot be broken, a coin toss at the NFL Combine is used to determine draft order. (Note: Strength of schedule is the combined records of a team’s 16 opponents, including games played against the team in question, and counting divisional opponents twice. Because of this, each team’s opponents’ combined wins and losses—counting a tie as a half-win, half-loss—will add up to 256, so a team whose opponents had more combined wins has a better strength of schedule.)

Once the order for the first round is determined, teams with the same record “cycle” picks rotating the remaining 6 rounds. However, previous Super Bowl contenders will always pick last in every round.

Example:

In the 2008 draft, Arizona, Minnesota, Houston, and Philadelphia all finished 8-8, and picked in that order in the first round. In the second round, the order became Minnesota, Houston, Philadelphia, and Arizona. That cycling continues through all seven rounds.

Referenced Example: www.NFL.com

“ON THE CLOCK”

When watching the draft you will notice that one team is always “on the clock”. When a team is on the clock they have an allotted time to make their choice, and the time frame is different depending on the round.

In Round 1, teams have 10 minutes to make their selection, 7 minutes in round two and 5 minutes in rounds 3-7. However, if team “A” doesn’t make their decision within the allotted time, the next team in succession is given the floor to make their selection before team “A” can submit their pick.

Example:

This occurred in the 2003 draft, when the Minnesota Vikings, with the 7th overall pick, were late with their selection. The Jacksonville Jaguars drafted quarterback Byron Leftwich and the Carolina Panthers drafted offensive tackle Jordan Gross before the Vikings were able to submit their selection of defensive tackle Kevin Williams.

*Referenced Example: www.NFL.com/Rulebook


COMPENSATORY DRAFT PICKS:

Compensatory picks are awarded each March at the annual NFL meeting. Teams that lose more qualifying free agents than they gained the previous year in free agency are awarded extra picks at the ends of rounds three through seven.

These picks are distributed based on the formula established by the NFL Management Council. The number of picks a team receives equals the net loss of compensatory free agents up to a maximum of four picks. The 32 compensatory choices will be positioned in the same format as 2010, third through seventh round. Lastly, the compensatory seed is based on the value of the loss of free agents.

Links attached shortly……………….

Nick Lowery, “Nicks Kicking Tips”

Nick Lowery on “Nicks Kicking Tips

  • Warm Up

  • Stretch

  • Take Karate or Ballet 3 times a week to improve core balance

  • Read “Inner Game of Tennis” to win mental war so you are confident and consistent in the game

  • Practice kicking at a small target (9 feet wide)

  • Power through lifting and sprints or strides: wall squats, lunges and leg raises

  • Point your kicking foot on impact, keep head down throughout your swing (just like golf), and visualize small vivid target as you a[[roach the ball, plant and point left foot (if right footed) directly at the target and explode keeping firm the left side through the kick

  • Act like you’ve been there! Be confident in yourself!

Thanks Mr. Lowery and good luck Kickers!

History of Instant Replay, NFL

History of Instant Replay

“If it didn’t happen on TV, it didn’t happen,” CBS Director Tony Verna, told Joe Starkey of the Pittsburgh Tribune-Review in 2003. With that notion, Vena and NFL innovator Tex Schramn went to work to create a video system that could rewind and show what viewers might have missed. The two men experimented with 1960 Rome Olympic footage and were able to assemble system that could rewind and cue a videotape with audio as well. The “Instant Replay” machine was born and later debuted in December of 1963, during the Army-Navy football game.

The instant replay machine obviously did not have the technological capabilities like today; however, after preseason trials, NFL Commissioner Pete Rozelle approved the “instant replay official” for regular season usage.

In 1986, the NFL instituted a game official in the press box and allotted 15-20 seconds to review the play in question. However, in 1992 coaches and owners voted to drop the replay booth, complaining that it didn’t improve the game, but in 1999 it was once again voted 28-3 to be reinstituted as a way to challenge and review plays.

Vena’s Instant Replay Interesting Factoid

In 1967, the Federal Highway Administration announced that it would repurpose Verna’s innovation and use video and replay capabilities to monitor busy intersections. According to an article in The New York Times, the FHWA developed a video device that would be triggered by the sound of a crash at a busy intersection. The resulting signal would preserve the video from 20 seconds before impact, which aided in the investigation and analysis of collisions. Today, the U.S. military uses the same technology the NFL uses for instant replay to analyze thousands of hours of video from Afghanistan and Iraq.

Mental Floss

http://www.mentalfloss.com/blogs/archives/69735

NFL Officiating Job Details 101

Officials in the NFL:

Referee Umpire Head Linesman Line Judge Field Judge Side Judge Back Judge

Referee- ® This official can be recognized by his white cap, while others wear black ones. He is responsible for supervising the field and has the final authorization of rulings on the field.

He is positioned behind the offense line and to the side in which the QB throws; right arm, right side etc. Before each play he counts to make sure there are not more than 11 players on the offense side to prevent calling a penalty of “too many men on the field”.

Passing Plays : He watches for roughing the passer and if the quarterback loses the ball, determines whether it is a fumble or an incomplete pass.

Running Plays: Observes the QB’s play actions or hand offs to the RB and officiates contact that may take place.

Punts/Field Goals: He observes the place kicker and holder and all defenders coming towards them.

If there are any instant plays challenged or reviews needed, he calls on the replay official in the booth and also evaluates the play at the side line. He determines the final decision announces the determination over his wireless microphone.

Umpire- (U) responsible for ruling on players equipment, behavior on the field, counting the players on the field, actions at the line of scrimmage-holding and illegal blocks. He also observes the offensive blocks thrown and the defense trying to ward of blocks. In a screen pass play the U shifts his attention to screen side to insure receivers route and watches the legality of blocking. In a passing play he moves toward the line of scrimmage to watch the interior lineman and assure no illegal movement. Lastly, the U assists in rulings on incomplete or trapped passes and is located in the most dangerous officiating spot, behind the defensive line and linebackers.

During punt plays he is positioned opposite the Referee in offensive backfield-5 yards from kicker and parallel.

Heads Lineman- (H/HL) rules offside, encroachment, any fouls before the snap, rules on blockers and defenders on carries, running plays, combo plays, and plays involving kicks. His secondary responsibility is to rule on de fensive actions moving downfield, and has sole responsibility of ruling sideline plays on his side of the field.

Upon a receiver moving between mid field to his side of the field, he must be prepared to assist in ruling and signal the R or U as to the point where the ball has reached. During movement of the ball, the H is to watch the movement of the ball 5-7 yards beyond the line of scrimmage.

H is responsible for keeping track downs and is in charge of the chain crew.

Lines Judge- (L/LJ) is responsible for keeping track of the time; official time keeper. LJ straddles the line of scrimmage opposite the HL and watches his side of the field by a 5-7 yard range. He too watches for offsides, encroachment, fouls before the snap and counts player on the field.

When a play is in motion, he monitors the line of scrimmage, covers plays from mid field to his side, and judges the line on punting or field goals. In a passing play, he observes the play up to 7 yards, then adjusts to monitor action in back of the U.

Field Judge- (F/FJ) works on the same sideline as the line judge and downfield behind the secondary. He rules on action on his side of the field; calls pass interference, illegal blocks downfield, and blocks thrown. These calls are made as deep as 20 yards and keys in on the receiver, player guarding them, path or route whether in or out of bounds.

He rules on field goal attempts in conjunction with the back judge.

Side Judge-  (S/SJ) is positioned down field in the secondary on the same side as the HL. He is responsible for ruling on running backs, receivers and defenders as deep as 20 yards. He judges pass interference, illegal blocking downfield, incomplete passes, watches his side of the field and his side line. Lastly, he counts defensive players and serves as a second umpire during field goal attempts.

Back Judge- (B/BJ) is positioned in 25 yards into the back field. He positioned in the middle of the field, and covers the playing area from him to the U. He judges mid field action of players in his scope of view but primarily TE’s.

He rules on catching, recovery, illegal touching, clipping on kick returns and has the final say on kickoffs not from the scrimmage

Take a look at the field diagram below and refer back to the definitions and job detail.

Hand Signal Diagram- 101

Football Terminology & Definitions

Astroturf:

an artificial surface used instead of grass on many football fields.

Audible:

verbal commands shouted by the quarterback to his teammates at the line of scrimmage to change a play on short notice.

backfield:

the area behind the line of scrimmage.

Backs:

the running backs; the halfback and the fullback.

Ball carrier:

any player who has possession of the ball.

Beat:

when a player gets past an opponent trying to block or tackle him.

Blackout:

when a regional network TV affiliate is forbidden from showing a local game because it is not sold out.

Blitz:

a play where the defensive team sends players rushing towards the line of scrimmage as soon as the ball is snapped to try to sack the quarterback.

Blocking:

the act of preventing a defensive player from getting to the ball carrier; blockers use their arms and bodies but may not hold an opponent.

Bomb:

a long pass thrown to a receiver sprinting down the field.

Bowl game:

a college football game played in late-December or early-January, after the regular season, between two successful teams.

Bump-and-run:

a technique used by pass defenders, where they hit a receiver once within 5 yards (1 yard in college) of the line of scrimmage to slow him down, and then follow him to prevent him from catching a pass.

Call a play:

instruct players to execute a pre-planned play.

Clipping:

Blocking an opponent below the waist from behind; this illegal block is a personal foul, punishable by a 15-yard penalty.

Complete pass:

a forward pass to a teammate who catches it in the air.

Conferences:

groups into which teams are divided in professional and college football; the NFL is divided into National and American Conferences.

Controlling the game clock:

the use of tactics by an offensive team to either save or use up time on the game clock, which often dictates its choice of plays.

Cover or coverage:

preventing a player from gaining yards; in pass coverage, a defender follows a receiver to prevent him from catching a pass; in kick coverage, members of the kicking team try to prevent a long kick return.

Cut back:

a sudden change in direction taken by a to make it more difficult for defenders to follow and tackle him.

Dead ball:

a ball becomes dead when a play is over and becomes live as soon as it is snapped for the next play.

Division:

in the NFL, sub-groups within conferences, such as the Eastern, Northern, Southern and Western Divisions; also, a grouping of teams in college football, where Division I contains the most competitive teams and Division III the least.

Double coverage:

when 2 defensive players cover one receiver.

Down:

one of 4 chances a team on offense has to gain 10 yards; also, the state of a player who has just been tackled; also, a ball that a player touches to the ground in the end zone to get a touchback.

Down the field:

in the direction of the opponent’s goal line.

Draft choice:

a player chosen by a professional sports team from a pool of college players in an annual draft.

Drive:

the series of plays a team puts together in an attempt to score.

Drop back:

when a quarterback, after taking the snap, takes a few steps backward into an area called the pocket to get ready to pass.

Drop kick:

a type of free kick where a player drops the ball and kicks it right after it hits the ground; rarely used today.

Eigible receiver:

a player allowed by the rules to catch a forward pass; all offensive players are eligible except linemen and the quarterback, who must notify the referee if they wish to become eligible and stand at least one yard behind the line of scrimmage before the snap.

Encroachment:

if a player (besides the center) is in the neutral zone and contact occurs prior to the snap; a foul punishable by a 5-yard penalty.

End line:

the boundary line that runs the width of the field along each end.

End zone:

the area between the end line and goal line bounded by the sidelines, which a team on offense tries to enter to score a touchdown.

Extra point(s):

additional point(s) scored by a team after it has scored a touchdown, either by a point-after-touchdown (1 point) or a 2-point conversion (2 points).

Fair catch:

when a kick returner decides only to catch a punt or kickoff and not advance it, protecting himself from being hit by an opponent; he signals for a fair catch by raising one hand in the air and waving it.

Field goal:

a place kick that passes above the crossbar and between the uprights of the goalpost, earning the team that kicked it 3 points.

Field position:

the location of a team on the field relative to the two goal lines; good field position for a team is near its opponent’s goal line, while bad field position is close to its own goal line.

First down:

the first chance out of 4 that a team on offense has to advance 10 yards down the field; as soon as it gains those yards, it earns a new first down.

Forward pass:

a pass thrown by a team closer to the opponent’s goal line; a team is allowed to throw only one forward pass per play, and it must be thrown from behind the team’s line of scrimmage.

Forward progress:

the location to which a ball carrier has advanced the ball, even if he was pushed backwards after getting there.

Foul:

a violation of football’s rules by a team or player, punishable by a penalty.

Franchise:

a team; the legal arrangement that establishes ownership of a team.

Free agent:

a player whose contract with his most recent team has expired, allowing him to sign a new contract with any team that makes him an offer.

Free kick:

a type of kick taken to start or restart play after a team has scored, with no defenders nearer than 10 yards away; includes a kickoff and a kick after a safety.

Fumble:

when a ball carrier loses possession by dropping the ball or having it knocked away before a play ends; the first player to regain possession of the loose ball is said to make the recovery, and his team becomes the offense.

Goal line:

a line drawn across the width of the field, 10 yards inside each end line, which a team must cross with the ball to score a touchdown.

Goalpost:

a tall metallic structure that stands at the back of each end zone; consists of a crossbar and two uprights that extend upward from it, supported directly above the end line by a base; teams try to kick the ball above the crossbar and between the uprights to score a field goal or extra point.

Going for it:

when a team facing a fourth down decides to try for a new first down instead of punting; if it fails, it loses possession of the ball.

Hand-off:

a running play where the quarterback hands the ball to a back.

Hang time:

the length of time a punt is in the air.

Heisman Trophy:

an award presented annually by the Downtown Athletic Club of New York to the best college football player in the country.

Holding:

a foul where a player impedes the movement of an opponent by grasping or hooking any part of his body or uniform; punishable by a penalty — 10 yards if against the offense, 5 yards (10 yards in college) plus a first down if against the defense.

Home field advantage:

the benefit a team gets by playing games in the area where it is based, due to fan support, familiarity with its surroundings and the lack of required travel.

Home game:

a game played in a team’s own stadium.

In bounds:

the region of the field inside the sidelines and end lines.

Incomplete pass:

a forward pass that touches the ground before being caught.

Intentional grounding:

a foul called against a quarterback who purposely throws an incomplete forward pass solely to avoid a sack; cannot be called if the pass lands at or beyond the line of scrimmage.

Interception:

a pass caught in the air (picked off) by a defender whose team immediately gains possession of the ball and becomes the offense.

Kickoff:

when a player kicks a ball from a tee at his own 30-yard line (35 in college) to the opposing team, whose player tries to advance it the other way; used to start the game, the second half and overtime, and to restart play after each score.

Lateral:

a pass thrown to a teammate backwards from the team’s line of scrimmage or parallel to it; unlike a forward pass (which can be thrown only once per play), players may lateral the ball as often as they want.

Line of scrimmage:

an imaginary line which no player may cross before the snap; each team has its own line of scrimmage, separated by the neutral zone.

Lineman:

a player who starts each play within 1 yard of his line of scrimmage.

Live ball:

a ball becomes live as soon as it is snapped or free kicked (as in a kickoff); opposite of a dead ball.

Loose ball:

a ball that is not in possession of either team, such as after a fumble or a kickoff; it can be recovered by either team.

Man-in-motion:

a single player on the offense who is permitted to move prior to the snap; he may only run parallel to the line of scrimmage or away from it.

Midfield:

the 50-yard line, which divides the length of the field in half.

Necessary line:

the imaginary line the offense must cross to achieve a new first down.

Neutral zone:

the region that contains the ball as it sits on the ground before each play; the area between the two lines of scrimmage.

NFL (National Football League):

the major professional football league in the U.S. with 32 teams; its headquarters are in New York.

NFL Championship:

the game held from 1933 through 1965 to decide the champion of professional football; renamed the Super Bowl in 1966.

Nickel defense:

when a defense brings in a 5th defensive back to replace a linebacker on the field, increasing its pass coverage.

offending team:

the team that committed a foul.

Offside:

when any part of a player’s body is beyond his line of scrimmage when the ball is snapped; a foul punishable by a 5-yard penalty.

on downs:

the term used to describe a team’s loss of possession if it fails to reach the necessary line on a fourth down play.

Open receiver:

a player who has no defender closely covering him.

Out of bounds:

the region of the field touching or outside the sidelines and end lines; as soon as a ball carrier or the ball itself touches out of bounds, the play is over.

Pass defender:

a defensive player who covers an opposing receiver.

Pass patterns or pass routes:

pre-determined paths receivers follow to help the passer quickly locate them so he can more easily get them the ball.

Pass protection:

blocking by offensive players to keep defenders away from the quarterback on passing plays.

Pass rush:

a surge by defenders to get past blockers and sack the quarterback.

Personal foul:

a foul that might cause injury; punishable by a 15-yard penalty.

Picked off:

intercepted.

Pitch-out:

a lateral tossed from a quarterback to a running back.

Place kick:

a kick towards the goalpost for a field goal or extra point; held between the ground and another player’s finger.

Play:

a spurt of action that begins with a snap and ends with a dead ball.

Play clock:

a clock displayed above each end zone that limits the time teams may take between plays to 40 seconds (30 in college); the ball must be snapped before the clock runs down to 0.

Play-action pass:

a passing play after the quarterback has faked a hand-off.

Playoffs:

the post-season tournament that determines the NFL champion.

Pocket:

the area behind the offensive line, where the quarterback is protected by his blockers.

Point-after-touchdown (PAT):

a place kick taken from the opponent’s 2-yard line (3-yard line in college); awarded to a team that has scored a touchdown, it is worth 1 point if it goes through the goalpost.

Possession:

to be holding or in control of the football.

Previous spot:

where the ball was snapped to begin the last play.

Punt:

when a player 10 yards behind the center catches a snap, drops it and kicks it before it hits the ground; an opponent tries to catch and advance it the other way.

Pylon:

a short orange marker at each of the end zone’s 4 corners.

Quarterback:

the leader of a team’s offense, he takes the snap from the center and either hands the ball to a running back to run with, passes it to a receiver or runs with it himself; he also communicates each play to his teammates.

Reading the defense:

recognition by the quarterback of the defensive formation; he may then call an audible to adjust the offense.

Receiver:

an offensive player who catches or attempts to catch a forward pass.

Recovery:

to gain or regain possession of a fumble.

Red shirt:

a designation given to a college player who did not play in any games during a particular year due to injury or coach’s choice; such a player is permitted to practice with the team during that season and is granted an additional year of eligibility; most often used to describe college freshmen who are held out of games their first year to mature, becoming “red shirt freshmen” in their second or sophomore year of college.

Red zone:

the imaginary area between the defense’s 20-yard line and its goal line from which the offense is most likely to score points.

Return:

an attempt by a player who has just caught an interception, punt, or kickoff to advance the ball the other way.

Roll out:

when a quarterback runs parallel to the line, looking for a receiver.

Rookie:

a first-year player in the NFL.

Rush:

a running play; also, a pass rush.

Sack:

a tackle of the quarterback behind his line of scrimmage.

Safety:

when a ball carrier is tackled in his own end zone after bringing the ball there under his own power; the defense earns 2 points and receives a free kick from the offense’s own 20-yard line.

Scrambling:

evasive movements by a quarterback to avoid being sacked.

Series:

the group of 4 downs a team has to advance 10 yards.

Sideline:

the boundary line that runs the length of the field along each side; a ball carrier or ball that touches or crosses the sideline is out of bounds.

Single-elimination:

a tournament where a team is eliminated after one loss.

Snap:

when the center while facing forward quickly hands the ball between his legs to a player standing behind him (usually the quarterback) to start each play.

Special teams:

the group of players who participate in kicking plays.

Spike:

when a player throws the ball at the ground to celebrate a touchdown.

Spiral:

a ball passed or kicked with a spin which propels it further with more accuracy; the ball points the same direction throughout its flight.

Spot:

a location on the field, determined by an official, to mark forward progress or the place of a foul.

Stiff arm (or straight arm):

a push by a ball carrier to ward off a tackler.

Succeeding spot:

where the next play would start if no penalty was called.

Super Bowl:

the championship game of the NFL, played between the champions of the AFC and NFC at a neutral site each January; it is the culmination of the NFL playoffs.

Tackle:

a player position on both the offensive and defensive lines; there is usually a left and right offensive tackle, and a left and right defensive tackle; See also tackling.

Tackling:

contacting a ball carrier to cause him to touch the ground with any part of his body except his hands, thereby ending the play.

Territory:

the half of the field a team protects against its opponents.

Third-and-long:

when the offense faces a third down and is more than a short running play away from a first down; usually third-and-5 or greater.

Touchback:

when a player who gains possession of a ball in his own end zone kneels to the ground and automatically starts the next play at his own 20-yard line; also awarded if his opponent kicks the ball across the end line.

Touchdown (TD):

when a team crosses the opponent’s goal line with the ball, catches a pass in the opponent’s end zone, or recovers a loose ball in the opponent’s end zone; earns a team 6 points.

Turnover:

the involuntary loss of possession of the ball during a play, either by a fumble or by throwing an interception.

2-Point Conversion:

when a team that just scored a touchdown starts a play at the opponent’s 2-yard line (3-yard line in college) and crosses the goal line to earn 2 points; when successful, it looks just like a touchdown; introduced to the NFL in 1994.

Wild Card:

a team that makes the NFL playoffs by having one of the 2 best records among non-division winners in its conference.

Winning percentage:

the percentage of its games a team has won during a period of time, given by the following formula:

Winning Percentage Formula= (#wins + #ties/2)/(#games played)

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